The Elder Scrolls V: Skyrim
For the start of my impressive blog, I shall talk about my favorite game, The Elder Scrolls V: Skyrim. The game created by Bethesda in 2011, it is still revolutionary to this day. With the millions of mods, big and small, that exist for it, it can turn into almost any game, even if the original was somehow not infinitely sufficient. There is effective character creation, hundreds of widely customizable items, and it’s available on all platforms.
The game was initially so impressive because although there is a semi-obvious path to 100% perfection, you could do almost anything you want. Besides for a few choices in questlines, you can do basically everything, but just in the main game, you can go to a random mill in the wilderness and live like it’s your real life, selling wood and eating poor meals. If you milk an area for too long, you will eventually just start absorbing all the area’s resources, so it’s kind of hard to make a barely sustainable life. With the impressive stories, extreme, semi- randomized spawning, extreme detail, highly competitive speedrunning, and extremely large and complex maps, which are almost quadrupled in size by the DLCs, and all the mods, you can really become or do whatever you want in the current latest installment of the legendary Elder Scrolls series.
Five Nights at Freddy’s
For the second game reviewed in my impressive repertoire, I shall cover the start of the legendary FNaF series. In this apparently simple game made by Scott Cawthon on Augest 14, 2014. The game was considered terrifying and quickly gained popularity and fame. The creator made six more games, slightly varied, with the last heavily changed. There was even a secret game called FNaF world, which was removed from the Steam store due to it’s unfinished and clunky nature, where it spins fifty-six characters, must from the previous six games, and made it in a vaguely Final Fantasy III format. There were hundreds of fangames and spinoff series, and as technology advanced, they began to become free roam, with Steel Wool making a full open world game, now gaining DLCs. Tragically, Scott Cawthon retired, leaving a successor in his wake, with a lesser role in the series’ development.
The first game was centered around the Freddy Fazbear’s Pizza restaurant, with an animatronic band as its unique feature. The band was made of Freddy Fazbear, the bear, who terminates you after you run out of power – after a short and iconic melody. Chica, Freddys right-hand woman, is a chicken animatronic. She comes to your right door, but can also be heard in the kitchen. Bonnie, the rabbit, comes from your left door, and wanders a lot. Foxy, a fox pirate, is on a different stage, and slowly peeks out his curtain, the longer you’re not watching. If you check him while he’s in stage four or five, he runs at you, visibly, audibly and lethaly, if you don’t close your left door in the three seconds provided time. During all this, you are Mike Schmidt, a night guard for the pizzeria. You need to get through the first week, collect your paycheck, and quit. The nights get progressively harder, but if you are skilled enough, and have the right strategies, all the games, even Ultimate Custom Night, get very easy. After that, there is a sixth, much harder night, requiring extreme skill, speed, and infinite power to beat. After that, there is a seventh night, with the AI difficulty of specific animatronics changeable, with twenty being the max, and it is near impossible, especially before it got nerfed early on in publishing, though several people finished it before that. The series has a long history with nerfing some incredibly difficult parts just after a handful of the best in the world beat it. I myself have hundred percented the official series in a single night, besides FNaF World and UCN. I am still working on a Security Breach perfect world, but I haven’t been feeling like doing all the extreme math and looking through the code recently. In conclusion, that is the first game, an extremely recommended title.